Quelf
Quelf is the game that gives random a new name. Use your creativity an imagination to answer crazy questions and perform ridiculous stunts. There’s only one rule – OBEY THE CARD.If a player obeys their card they get to move ahead. Be the first person to cross the finish line and you win. Enjoy a non-stop hilarious adventure with Quelf. Designed for ages 16+
Unsolved Case Files Lost Brown Wallet
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The one with all the cards
A fan-made "Cards Against Humanity"-style game, based on the popular TV show 'Friends'. It can be played as a standalone game, or treated like an expansion deck for the original game. Played with the same rules as Cards Against Humanity. The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card. Game includes 90 black cards and 144 white cards.
The Voting Game
The voting game is a party game that uncovers the hilarious truth behind your friendships Play again and again - gameplay varies dramatically based on who you're playing with
The Mind
Play your cards in ascending order without communicating. Timing is key! The Mindis more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.
Exploding Kittens: Streaking Kittens Expansion Pack
Streaking Kittens is the second expansion forExploding Kittens, the award-winning card game that made Kickstarter history as the most-backed project ever. This expansion deck includes 15 cards, featuring 8 new types of actions and aStreaking Kittenwhich allows you to hold an Exploding Kitten in your hand without exploding
Stitches
Stitchesis a semi-co-op fast-paced brawling card-game for 3-7 players. You play a cast-off thesis project from Franken State University, left to fend for yourself in the Dark Woods. Upgrade your appendages by Scavenging from the woods or Attacking your fellow monsters, learning language as you go. Once youre strong enough, attack the Abomination to win! Words optional. Stitches uses a simple Rock-Paper-Scissors mechanic for combat that is easy to understand but can lead to some surprisingly deep decisions. Players decide whether to Scavenge or Attack simultaneously, then resolve their chosen action in turn order. The semi-co-op mechanic of teams building as the game continues sets a natural limit to how each game lasts.
Spot It Frozen
Spot It
Spot it!, a.k.a.Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in originalSpot it!features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basicSpot it!game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games each an observation game with a speed element are included withSpot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions ofSpot it!have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold asSpot it!in the USA andDobblein Europe, with slight differences between the two editions. Note:some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.):
Sleeping Queen
Rise and shine! The Pancake Queen, the Ladybug Queen, and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. InSleeping Queens, players need to use strategy, quick thinking, and a little luck to rouse these napping nobles from their royal slumbers. The twelve queen cards lie face-down on the table. On a turn, you take one action from the cards in your hand: play a king to awaken and claim a sleeping queen, play a knight to steal someone else's queen (unless she has a dragon for protection), play a potion to send a queen to sleep once again (unless she has a wand for protection), use a jester to try out your luck with the top of the deck, or discard one or more number cards to draw more cards. Each queen card has a point value on it, and whenever all the required queens have been awakened or one player hits the point threshold, the game ends and whoever has the most points wins.
Skyjo
Every player has 12 hidden cards (3x4). Two are turned face up. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display. Round ends when one player has only open cards. (equal turns). All card will be revealed. Add the numbers of the card for scoring. Game ends after one player has 100 or more points. Whoever has the lowest number wins.
Skip.Bo
Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable "Skip-bo" wildcard.
Saboteur
You are dwarves laying tunnel cards to get gold: but which one of you is the traitor? Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
Bad People
Find out what your friends really think about you in this hilarious and brutal voting game! Each turn one of the players is the Dictator and reads a question card out loud. They then silently vote for one of the other players who they feel fits the question best. All other players then vote for who they think the Dictator choose, if they are correct they earn a point. First person to 7 points win.
Pjmasks Match
Memory Match Game with 72 Memory Match Cards with PJMasks Images. Ages 3+
Phase 10
PHASE 10 is the Rummy-type card game with a twist! Be the first player to complete 10 varied phases with two sets of three, one run of seven, or seven cards with the same color. Each phase is specific for each hand, meaning each player must complete one phase before advancing to the next round!
Kids Against Maturity
This game is exactly what you think it is. Finally, a family friendly version. Layered innuendos for parents and kids to enjoy equal levels of laughter. Each player takes a turn reading a blue question card. Everyone answers with one of their ten funniest white cards face down. The white question card chose funniest by the question reader wins that hand. The player with the predetermined amount of funniest cards chosen by the question readers win the game!
Joking Hazard
Draw 7 cards. The deck plays the first card, select a Judge to play the second, then everyone selects a third card to create a three panel comic strip. The Judge picks a winner. The game includes a deck of 350 unique panel cards - that’s 15.4 million combinations of comics!
I should have known that
...I should have known that! is an addictively entertaining trivia game with over 400 questions about things that you should know. In contrast to traditional trivia formats, you dont receive points for answering questions correctly.Instead, points are subtracted for every incorrect answer! One thing is for sure: it will only be a matter of time before you hear yourself say Doh!... I should have known that!
Here to Slay
Here to Slayis a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns. In this game, youll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor. The first person to successfully slay three monsters, or build a full party with six classes, wins the game!
Dutch Blitz Expansion Pack
Dutch Blitzhas developed this expansion that allows you to play with up to eight players. Insane! And, here's the thing. You can play with this New Blue pack, just like Classic Green, with up to 4 players OR combine the two packs to play with 5, 6, 7 or 8 players.
Dutch Blitz
InDutch Blitz, each player has her own deck of forty cards, with cards 1-10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds.
Dungeon Mayhem
In the action-packedDungeons Dragonscard gameDungeon Mayhem, you win by being the last adventurer standing. Play as one of four brave, quirky characters barbarian, paladin, rogue, or wizard battling it out in a dungeon full of treasure! With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it's up to you to prove your adventurer has the guts to bring home the glory!
Cards Against Humanity
Cards Against Humanity is a party game for horrible people. The game is simple. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card. Comes with 500 white cards and 100 black cards for eternal replayability
Box Against Office
Carcassonneis a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.